Mass Witch TH11 3-Star Attack Strategy Guide
The Mass Witch TH11 attack strategy is a very powerful tool to 3-star max th11 and th10 bases. Level 3 witches combined with the wardens aura and ability make this a really fun attack to learn.
What Bases will this Work Against?
For this Mass Witch 3-Star TH11 attack strategy you will need to be attacking a specific type of base.
Open Layout – You need to be against a base that does not have many compartments. The base pictured above is perfect for this attack because most of the base is accessible once you get past the first set of walls. Mass Witch attacks thrive on bases that don’t have too many walls that you need to break through.
Inferno Towers – This mass witch composition works best if their infernos are set to Single target mode. It is still possible with multi infernos, but you have to be perfect on your freezes and warden ability.
Splash Damage – You want to take notice of where the splash damage buildings are. We got lucky on this layout because he has his splash spread out around the outside of the base. Had all of his splash been protecting the core, we might have run into some trouble.
What Troops / Spells Should I Bring?
2x Golem – These are going to lead the way for your witches, distract splash defenses, and sweep for traps. We bring 1 in our camps and 1 in our CC.
12x Witches – These are the bulk of your attack force. I would highly suggest having max witches, not sure if it is possible to pull off with level 2. With 12 level 3 witches you will be spawning 60 at a time and have 120 in all running around.
17x Wizards – The wizards we will use to help funnel the witches in the beginning, and they will provide some extra dps during the battle as well. We bring 16 wiz in camps and 1 in CC
2x Jump – We are using a jump instead of Wall Breakers to enter the base, and we will use another one to get into the core.
1x Rage – On this example we use it at the entry point to take out CC and all of those wizard towers quickly. You can also use in core if you are going against Multi.
2x Freeze – These will be to protect your golems/heroes against single target infernos, or protect your witches against Multi Infernos or Eagle.
1x Haste – This composition is the only ground strategy that I like to bring haste along. The skeletons will hit the haste while the witches are slowly walking behind and they will boost ahead of them and sweep up any giant bombs or other traps.
For the final Dark spell, you can pick whatever will work best for your base. If they have witches or something other than Hound in CC, bring a poison. If they have a hound, you can bring an earthquake to take some damage out of key buildings.
How do I Attack with this Strategy?
We are going to initiate this attack from the top. You will first drop your golem and a couple wizards to clear those army camps to create the funnel for the witches. Once your golems and wiz have a couple seconds to create the funnel, you will send your witches in.
A Jump (green) and Haste (red) will be dropped at the top corner to create your entry point. The haste will cause your skeletons to run very far ahead of the witches and help protect them.
We placed a Rage (purple) once the skeletons get into the base to take out the CC, wizard towers, and Eagle defense quickly.
Once the single target inferno gets in range, we Freeze that and the Eagle. The eagle gets taken out before the end of the freeze. Once the eagle is gone, there arent many threats to your skeletons. They spread out and destroy the base section by section.
Warden skill you want to use to protect your witches, either from giant bombs or splash damage.
Most of the action in this attack takes place in the beginning, so most of the time you will just be watching and cheering on your witches. Pay attention to hero health and use their abilities once they are getting low.
This mass witch th11 troop composition works wonders against the right types of bases. You can substitute in earthquakes and completely open up bases in some situations.